An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. Animals usually have additional information on how they can serve as companions. An animal has the following features (unless otherwise noted).

  • d8 Hit Die.
  • Base attack bonus equal to 3/4 total Hit Dice (medium progression).
  • Good Fortitude and Reflex saves.
  • Skill points equal to 2 per Hit Die. The following are class skills for animals: Acrobatics, Athletics, Perception, Stealth, and Survival.

Traits: An animal possesses the following traits (unless otherwise noted in a creature’s entry).

  • Ability Scores: Int score of 1 or 2.
  • Senses: low-light vision
  • Camouflage: Within their listed environment, they creatures should gain a +2 to +8 circumstance bonus on their Stealth checks
  • Proficiencies: natural weapons
  • Metabolism: breathe, eat, sleep

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