Angel, Movanic Deva

Angel, Movanic Deva (CR 10)1


Medium outsider (angel)
Init 17; Senses darkvision; Notice 28
AC 24, flat-footed 21; SR 20
(+3 Dex, +11 natural)
HP 138 (12d10+72)
Fort +8, Ref +11, Will +13; +4 vs. poison
DR 10/hellstone; Defensive Abilities nature's pacifism, protected life force; Immune acid, cold, electricity, fire, death effects, energy drain, petrification
Speed 40 ft., fly 60 ft.
Melee +1 flaming silver greatsword +17/+12/+7 (2d6+7/19–20 plus 1d6 fire)
Spell-Like Abilities (CL 8th; caster check +12)
At will—aid, discern lies (W-DC 18), dismissal (DC 18), dispel magic, detonate (R-DC 18), invisibility, plane shift (W-DC 19), remove curse, remove disease, remove fear
7/day—cure serious wounds
1/day—antimagic field, resonating word (W-DC 19)
Str 19, Dex 17, Con 18, Int 17, Wis 17, Cha 19
Base Atk +12; CMB +16; CMD 29
Feats Cleave, Improved Initiative, Iron Will, Power Attack, Toughness, Vital Strike
Skills Diplomacy +19, Intimidate +19, Knowledge (planes) +18, Knowledge (religion) +18, Perception +18, Scrutiny +18, Sense Motive +18, Stealth +18, Survival +18
Languages Celestial, Draconic, Infernal; truespeech
Environment Realms Beyond (Celestial Towers)
Organization solitary, pair, or squad (3–6)
Treasure double (+1 flaming silver greatsword, other treasure)
Special Abilities
Nature's Pacifism (Ex) Animals and plant creatures do not willingly attack a movanic deva, though they can be forced to do so by magic. If the deva attacks a plant or animal, its protection against that creature ends.
Protected Life Force (Ex) Movanic devas are never harmed by positive-dominant or negative-dominant planar traits.

Movanic devas serve as infantry in the celestial armies, though they spend most of their time patrolling the Positive, Negative, and Material Planes. On the Positive Plane, they watch over wandering good souls, which sometimes puts them into conflict with the jyoti. On the Negative Plane, they battle undead, the sceaduinar, and the other strange things that hunt in the hungry void. Their rare visits to the Material Plane are usually to help powerful mortals when a great menace threatens to plunge an entire realm into evil.

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