Alaihar (CR 10)


Small dragon (fire)
Init 18; Senses dragon senses; Notice 15
Aura frightful presence (120 ft.; W-DC 20)
AC 22, flat-footed 17; +4 vs. AoO SR 20
(+4 Dex, +1 dodge, +6 natural, +1 size)
HP 102 (12d12+24)
Fort +12, Ref +12, Will +13
Immune fire, sleep, paralysis
Speed 20 ft., fly 90 ft.
Melee bite +16 (2d4+3), 2 claws +16 (1d6+3)
Special Attacks breath weapon (6/day; 40-ft. cone, R-DC 18, 8d6 fire)
Spells known (CL 8th; caster check +16)
4th (4/day)—combat power
3rd (6/day)—protection from energy, symbol of healing
2nd (7/day)—admonishing ray, bear’s endurance, spear of purity (W-DC 16)
1st (7/day)—bungle (W-DC 15) , charm person (W-DC 15), force armor, protection from outsiders, sleep (F-DC 15)
0th (at-will)—detect magic, detect poison, disrupt undead, guidance, mage hand, prestidigitation, resistance, stabilize
Str 16, Dex 18, Con 15, Int 19, Wis 20, Cha 19
Base Atk +12; CMB +14; CMD 29
Feats Combat Casting, Dodge, Eschew MaterialsB, Flyby Attack, Great Fortitude, Improved Initiative, Vital Strike
Skills Acrobatics +19, Deception +19, Diplomacy +19, Heal +20, Knowledge (arcana) +19, Knowledge (local) +19, Knowledge (religion) +19, Spellcraft +19, Stealth +23, Use Magic Device +19
Languages Draconic, telepathy
Environment jungle, mountains
Organization solitary or pair
Treasure Value 5,450 gp
Special Abilities
Spells: An alaihar casts spells as an 8th level sorcerer, and can cast spells from the simple and complex spell lists. They consider any spell with the force, positive energy, or healing descriptor to be on their spell list.

Aliahar are noble, proud and clever. Though they live relatively solitary lives, they have an affinity for humans, and can develop strong bonds of friendship with them over the years. Alaihar cannot abide evil, and require honesty and virtue in their associates. Only young alaihar go out of their way to combat darkness; older alaihar tend to have a more relaxed view of life, enjoying time as it passes, understanding the impermanence of all things, and maintaining patience with other beings while trying to set examples for them. Alaihar can live for up to 800 years, but most are slain before that time by hunters (as trophies, or for sale to spellcasters) or evil creatures. Though their appearance makes it difficult to identify an alaihar as draconic in origin, its wisdom, breath weapon,
and mastery of magic leave little doubt they are an off - shoot of the great lizards.

Alaihar often act as agents of Aleria, the Goddess of beauty, healing, and gardens. They are a common sight in the Gardens of Meynon.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.