Air Domain

Air Domain
Faiths: Qarryn, Kurofu, Wind-of-Jewels; Veiloaria, Ithreia
Code of Conduct: You must always sleep outdoors in the fresh air.
Granted Powers: You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage.

  • Lightning Arc (Sp): As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet with a successful caster check. This arc of electricity deals 1d6 points of electricity damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
  • Electricity Resistance (Ex): At 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity.

Domain Spells: 1st—obscuring mist, 2nd—protection from arrows, 3rd—gaseous form, 4th—air walk, 5th—cloudkill, 6th—wind walk, 7th—elemental body IV (air only), 8th—whirlwind, 9th—gate

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.