Ahmutou (CR 2)
Medium magical beast
Init 16; Senses darkvision, scent; Notice 17
AC 14, flat-footed 12
(+2 Dex, +2 natural)
HP 22 (3d10+6)
Fort +5, Ref +5, Will +2; +2 vs. disease and poison
Resist acid 5, fire 5
Speed 30 ft., swim 30 ft.
Melee bite +6 (1d6+3 plus grab) and tail slap +1 (1d6+1)
Spell-Like Abilities (CL 3rd; caster check +3)
Constant—detect creature
1/day—see invisible
Str 16, Dex 14, Con 15, Int 10, Wis 12, Cha 11
Base Atk +3; CMB +6; CMD 18 (22 vs. trip)
Combat Maneuvers +4 grapple
Feats Blind-Fight, Improved Initiative, LungeB
Skills Athletics +9, Perception +7
Languages Celestial, Infernal
SQ camouflage, hold breath
Environment marine, desert
Organization solitary, pair, or bask (3–6)
Treasure Value none

An ahmutou is thought to be a subspecies of the much larger ammut despite not being outsiders themselves. It dwells near warm rivers and waterways of the desert landscapes. They typically go after fiendish creatures and undead. There are tales of larger ones that live in the underground caverns beneath the tombs of prestigious families guarded by elite anpur.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.