Mined from rocks that fell from the heavens, this ultrahard metal adds to the quality of a weapon or suit of armor.

Armor: Grants untyped damaged reduction 1/— (light), 2/— (medium), 3/— (heavy)
Weapons: Ignore hardness of less than 20.
Special: Always considered masterwork
Hardness 20; Hit Points 40 per inch

Type of Item Item Price Modifier
Ammunition +60 gp per item
Light armor +5,000 gp
Medium armor +10,000 gp
Heavy armor +15,000 gp
Weapon +3,000 gp
OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.