Abaia (CR 13)1
Huge magical beast (amphibious)
Init 12; Senses darkvision; Notice 35
AC 28, flat-footed 28; SR 20
(-2 Dex, +32 natural, -2 size)
HP 171 (18d10+72); fast healing 5
Fort +15, Ref +9, Will +10; +5 vs. enchantment
Immune cold, fear, sleep
Speed swim 60 ft.
Melee bite +25/+25/+20/+20 (4d6+12 plus grab)
Ranged water blast +15/+15/+10/+10 (7d6 plus push)
Space 15 ft.; Reach 10 ft.
Special Attacks iterative attacks (bite, water blast), push (water blast, 15 ft.), swallow whole (4d6+12 bludgeoning damage, AC 26, 17 HP), tidal wave, water wall
Spell-Like Abilities (CL 18th; caster check +19)
Constant—know direction
At will—calm animals (W-DC 12), detect magic, telekinesis
2/day—summon nature’s ally V
Str 26, Dex 6, Con 18, Int 15, Wis 19, Cha 12
Base Atk +18; CMB +28; CMD 36 (can’t be tripped)
Combat Manuevers +4 awesome blow, bull rush, drag, grapple
Feats Awesome Blow, Fast Swim, Improved Drag, Improved Initiative, Power Attack, Skill Focus (Knowledge [arcana]), Vital Strike, Weapon Focus (bite, water blast)
Skills Athletics +29, Diplomacy +19, Knowledge (arcana) +26, Perception +25
Languages Aquan, Common, Zif
SQ camouflage
Environment marine
Organization solitary
Treasure Value 23,200 gp
Special Abilities
Tidal Wave (Ex; water) As a full-round action, an abaia can slap its massive tail against the surface of water and create a massive tidal wave. The tidal wave washes ashore the next round, moving inland a total of 65 feet, at a rate of 30 feet per round. The wave is 30 feet wide and 15 feet high when it initially meets the shore. Anyone caught in the path of the tidal wave takes 5d10 points of bludgeoning damage and must make a DC 15 Athletics check to avoid being swept back into the water as the wave recedes (the wave recedes at a rate of 20 feet per round). An abaia can muster the strength to create a tidal wave twice per day.
Water Blast (Ex; water) The abaia’s attack is a pressurized blast of water. The attack has a range of 30 feet with no range increment.
Water Wall (Su; cold, water; Cha) Three times per day an abaia can create a wall of rapidly moving water. The water wall will deflect normal projectiles as a wind wall spell. Any creature that attempts to move through the water suffers 3d6 points of cold damage and must make a Reflex save (DC 20) or be knocked prone within the water wall. A creature knocked prone will take an additional 3d6 points of cold damage every round they are within the water wall. The water wall lasts for 10 rounds, but it can be destroyed by at least 100 points of fire damage.

The abaia is a creature almost more myth than truth, and yet the creatures do exist. No one knows exactly how many exist or even if all the tales of them are true. Those folks who talk most openly of encounters with abaia are exactly the sort known to embellish a tale or even to fabricate one entirely. From those whose word is less subject to skepticism come tales with surprising uniformity, painting a clear picture of the creature and its dealings with those who live within the area it chooses to call home.

Abaia are giant freshwater-dwelling eels with a command of elemental – especially water - magic. They inhabit ponds, lakes and rivers and seem to have a preference for remotely situated, well-hidden bodies of water. A typical abaia is 30 to 45 feet long, though rumors persist of rare and powerful abaia of nearly twice that size. No young abaia or abaia smaller than 20 feet long have ever been encountered.

Despite their preferred habitat, abaia are not antisocial. Indeed, they regularly deal with those intelligent races living in the areas they protect, and are fair, accurate judges of right and wrong. Abaia protect all who live in the environs of the ponds they call home, including native flora and fauna. The territory an abaia claims varies, but is usually at least a 1- to 2-mile radius around its home. Abaia are very protective of not just the inhabitants but the very environment of its home. To an abaia, there is little difference between wanton waste of resources and murder.

OPEN GAME LICENSE Version 1.0a - All text is Open Game Content.